> Forest of True Sight > Questions & Answers Reload this Page Got any Vanquishing Tips
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Old Apr 08, 2008, 07:10 PM // 19:10   #1
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Default Got any Vanquishing Tips

I am about to start vanquishing. I have the sabway triple necro build. I know about starting from outposts with the highest party member number. I have done some my research but none of it is in one collaborative area. I have printed out the wiki page with the number of foes per area. But being inexperienced at this I dont know exactly what to expect. So any tips would be great. But i have a couple of questions.

Where is a good place to start?

I am an ele running sabway and henchmen. Should i run ursan or a good AoE build? (SH, SF, Assassins Promise MS, etc.)

Should i spend more time searching for Vanquishing Groups on GWG or could i put a lot of confidence in sabway?

What consumables should i bring, which specific areas, and how much per run?

What are foes to look out for and bring specific skills against?

What are general problem areas that will require other players in order to accomplish?

Thanks guys, and flame away i think its pretty entertaining reading what you guys come up with. But serious posts are appreciated. And if there is a published vanquishing guide could someone direct me to it. Thanks

Blayza Baygo - Elementalist/Assassin
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Old Apr 08, 2008, 07:15 PM // 19:15   #2
Aba
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Go vanquish every area in Gwen
if your setup passes there, you should be fine
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Old Apr 08, 2008, 07:19 PM // 19:19   #3
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Vanquish EotN, Nightfall, then Factions, then Prophecies. Prophecies will be the most challenging mostly because of a couple long distance areas that just take time, Rotscale and also Eastern Frontier.

Also, in your heros UTILITY UTILITY UTILITY. Having utility in your heros is always very very helpful. That is why tri necro and even paraway have become so popular because not only do they provide damage via pressure/spike they also provide passive and active defense to your party as a whole
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Old Apr 08, 2008, 07:33 PM // 19:33   #4
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Ursan r10.
3 Sab necros.
Necro hench
2 healer henchies
Whatever
A few spare consumables and some DP removal, just in case, scrolls work as well.

Add extra Ursans to speed everything up.
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Old Apr 08, 2008, 07:36 PM // 19:36   #5
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While I'm not much of an expert on ele's I've done a fair bit of vanquishing in arguably some of the harder areas of Tyria.

The sabway necros are truly a godsend for vanquishing, I typically bring a BHA ranger hero (I run the SS portion of the Sabway). I do bring ele henchmen whenever i can as well, the AoE is handy to have, so it may be good to run an AoE build for yourself, but again I'm no ele expert.

For you I'd say try and take an interrupt ranger whenever possible (through henchies or a friend and their heroes). I've done all my vanquishing to this point with H/H alone, however there are some areas where it'd definetly be helpful to have more human players with you, particularly Majestys Rest in Prophecies, Rotscale and his buds in HM are not to be underestimated.

Also I'd say it'd be better to have a vanquishing buddy simply for the company, I get so bored doing it by myself after a bit, having somone to chat with during the conquest can really help it go faster.

As far as consumables, I rarely take them in all honestly and I've only failed 1 vanquish of 40 so far. My recommendation is to take some DP eaters, candy canes, and so forth, but only use them in an emergency, the double XP in HM means it's quite easy to work off most DP.

In respect to enemies most roll rather easily, things with strong AoE and disrutption (wind riders and hydras come to mind) must be dealt with carefully. I've found it's best to use the "flag and pull" strategy with these. Simply flag you group flag the N/Rt healer back further from the rest of the group then pull the enemies onto the main mob. Usually the enemies will hit the minions first and become tangled up with them, at this point they're easily taken out, if they get through the minions they'll hit the rest of your group and not the healer. Simple strategy I know I know but it's important you not forget about it!


Anyways hope I helped a bit, and GL with your vanquishing! :-)
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Old Apr 08, 2008, 07:36 PM // 19:36   #6
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Since you're an Elementalist...
Go grab some Mind Blast!!

Ursan and Imbagon are the easy way out.
I'm not counting Sabway because it's 3 party spaces.

It's really all easy, apart from a few areas which require fine-tuning of your build.
Just burn things and apply the necesary things when necesary.

Also, Paragon heroes are fricken' imba regardless of Imbagons. Shields Up is good for stopping HM Rangers screwing you up (they do quite good damage in HM), and ontop of that? Party healing, unstrippable party block, you name it. Imba energy management aswell.

Last edited by Tyla; Apr 08, 2008 at 08:13 PM // 20:13..
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Old Apr 08, 2008, 08:05 PM // 20:05   #7
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Vanquished areas are prime to map and the gold helm is a definite bonus to know the area is mapped, if you have not done that already. I almost always take the long lap on the out side edge, then clean up the middle.
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Old Apr 08, 2008, 08:09 PM // 20:09   #8
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Me sf nuker (wards, ms whatever is needed)
hero sf
n/rt hero heal
mm
hench: monks, fire ele, something

But hey, this is just how i did it. If you want easy way, take ursans, sy para and sabway. (first time i have ever agreed with tyla O_o)

PS. Basically everything works...
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Old Apr 09, 2008, 04:24 AM // 04:24   #9
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thanks guys... this really helps out. I appreciate the comments.
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Old Apr 09, 2008, 06:18 AM // 06:18   #10
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Research where you're going first.

Few to no corpses? Swap out the MM for another SS necro, an SV Necro, or some other utility. You also may want to tweek the Sab SS necro if you aren't bringing a lot of physicals, as Barbs and Mark of Pain won't be very effective without them.

Sab greatly benifits from a Warrior or Dervish hench to start it off, and this is more pronounced in HM. Another option is a paragon if you're in Nightfall. This is mitigated if you make the tweaks noted above.

I've never been thrilled with the Necro Henches, so I tend to take another Elementalist, 2 monk hench, and a physical melee of some kind. With you as an Ele, you might be able to take a second physical, particularly a ranger might be useful (Interupt Ranger if available).
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Old Apr 09, 2008, 06:41 AM // 06:41   #11
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Most of the stuff I vanquished was with a guildmate. It saves you from boredom, and also makes it a bit easier.

The three Necro's form Sab are really a blessing if used correctly, but occasionaly I swapped the SS necro for a party support Para, in areas where a bit more of defense was needed (Gwen comes to mind).

My mate played as a SF-ele and along with two SF-eles provided the raw damage.

Another thing which is extremely helpful is the ability to cause and spread daze. Monk bosses on HM can easily outdamage any damage from your minions, SF-ele's or whatever you are using, if left untouched. It gets really frustrating after you've been battling the same group for 3 minutes, without any casualties their side.

I used a [skill]Broad Head Arrow[/skill] + [skill]Epidemic[/skill] combo, but I don't know how heroes are playing this build. You could possibly bring Technobabble for a few seconds of daze, and blast the out of the enemy monks, before they've recovered from their daze. Though TB only works on non-boss enemies, it could just shut down the enemy casters long enough.

Bringing Pain Inverter is also advisable, because it can instagib enemy Ele's.

One last thing: be assured you got enough time for each vanquish. Most of them take about an hour, but occasionally you have to spend another half an hour to seek out those last pesky enemies...

Good luck!
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Old Apr 09, 2008, 07:53 AM // 07:53   #12
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I just finished vanquishing Tyria last week running a normal SF build but stuck pain inverter in there to. Cant remember what i took out. this plus sabway was pretty straightforward for most areas. Think the only place this didnt really work was ice floe, due to the number of imps. thats when interupts are essential.
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Old Apr 09, 2008, 08:01 AM // 08:01   #13
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Just one thing: be aware that Sabway is based on the necros having infinite energy via soul reaping from the exploding minions, and isn't any good if there's few exploitable bodies. Basically, don't take Sabway to Hell's Precipice.
Of course, you can always pop a few consumables and just power through, but other builds are better in such areas.
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Old Apr 09, 2008, 12:50 PM // 12:50   #14
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Ok, you said you've vanquished nothing so far? In that case start with a few simple areas just to get the feel of it. I'd recommend these:

Shadow's Passage: only about 8-10 enemies. Should be done in a few minutes.
Gandara, The Moon Fortress: More enemies, but not a difficult area.
Scoundrel's Rise and Griffin's Mouth: the mergoyle and bog skale clusters are tough to separate but these are both tiny areas and you'll learn the fine art of pulling.
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Old Apr 09, 2008, 09:44 PM // 21:44   #15
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ursan is the easiest way to vanquish

if team is all near -60dp. PARK, leave hero flagged, at a rez shrine so he doesnt die with his dp reaching -60dp. As long as hero has no form of rez on him your party will keep getting rezed, so u won't get kicked from map.

ursan/monk when team dp is high...flag your heros back 60 feet. tank out front with blessed aura, prot spirit, shield of absorption, shielding hands, vigorous spirit(your cover enchant). then revert to ursan when dp is better.


Caravan leaving from a outpost thats a long ways away because it lets u have a larger party. (ie) leaving from anvil rock with 6 people to vanquish ascalon areas
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